📋 Changelog

Release History

Every feature, improvement, and fix — tracked across all SlotVFX releases.

February 2026

v1.5 — PixiJS Export & Scene Images

  • PixiJS Runtime — Complete 3000+ line runtime with full particle, force field, path, VFX spritesheet, and state machine support
  • PixiJS Export — Full bundle export or runtime-only download for PixiJS projects
  • Quick Test Modal — Preview effects in PixiJS directly inside the editor
  • Scene Images — Multi-layered image compositing with full transform (position, scale, rotation, opacity)
  • Image FX Stacks — Apply any of 15 shader effects to individual images
  • Image Timeline — Keyframe animation for image position, rotation, scale, and opacity
  • Image Masking — Per-image mask with invert toggle
  • Spine Interleaving — Insert FX layers between specific Spine draw-order slots
  • Spine FX Stacks — Apply Image FX shaders to Spine actors
  • Unified Export — web-standard Y-down project_data.json compatible with both PixiJS and Cocos
  • Selection Export — Right-click to export only specific selected entities
  • Landing page — New website at slotvfx.com with full documentation
January 2026

v1.4 — State Machine & Advanced VFX

  • State Machine — Named states with property overrides, trigger-based transitions, blend durations, per-state timeline
  • Path Fill Effect — Fill closed paths with 6 patterns (solid, radial/linear/sweep gradients, stripes, checkerboard, image)
  • Fill Animations — 7 types: Pulse, Flow, Sweep, Shimmer, Breathe, Rotate
  • Fill Distortions — Wave edge, ripple, noise, bulge
  • Ball Lightning — Central orb with emanating bolts, configurable bolt count and length
  • Chain Lightning — Multi-target with jump strategies (order, closest, random, furthest)
  • Lightning Enhancements — Flicker modes (random, rhythmic, strobe, pulse, storm), recursive branches, strike effects, glow pulse
  • Beam Enhancements — Multi-layer beams, pulse mode, beam splitters, target tracking, collision, distortion halo, texture mapping
  • Beam Hit FX — Flash, sparks, ring effects at beam endpoint
  • Particle emission along beam — Spawn particles along energy beam path
  • Multi-stop color ramp — For beams, lightning, and path fills
  • Group Masking — Mask textures on groups with transform controls
  • Ungrouped layer order — Custom draw order for items outside groups
December 2025

v1.3 — Image FX Pipeline & Screen FX

  • 15 Image FX shaders — Lighten, Dissolve, Ripple, Glitch, Blur, Pixelate, Zoom Blur, Directional Blur, Noise Warp, Vignette, LUT, Chromatic Aberration, Bloom, Sharpen, Film Grain
  • FX Stack Editor — Stack multiple FX, per-effect enable/disable, drag-to-reorder
  • Area FX — FX applied to particle areas with mask modes (particle, circle, square, custom)
  • Screen FX — Full-screen post-processing at full/half/quarter resolution
  • Screen FX Region — Capture specific regions with feathered edges
  • FX Presets — Pre-built Screen FX (ambient, impact, transition, LUT) and Area FX (blur, dissolve, distortion, glitch, focus, combo, lighten, LUT)
  • FX Keyframe Animation — Animate any shader parameter over the timeline
  • LFO Automation — Sine/Triangle/Square waves for emission rate, force field properties, wiggle
  • Orbit Automation — Circular motion for force fields
  • Emission Morphing — Crossfade between two image masks (A→B) over time
November 2025

v1.2 — Advanced VFX & Spine

  • Energy Beam — Path-following beams with core/glow, noise, flicker, and traveling mode
  • Lightning — Procedural lightning with segments, jaggedness, and branching
  • God Rays — Volumetric light rays with shimmer and dust particles
  • Fire — Procedural flame rendering along paths
  • VFX Spritesheet Export — Pre-render VFX effects as spritesheets for game engines
  • Spine Actor — Import Spine JSON/Atlas/Textures with animation and skin selection
  • Deep Glow — Multi-pass bloom with chromatic aberration for VFX
  • Path Glow — GPU-rendered glow effect for paths
  • Complex Presets — Multi-emitter presets: combat, electricity, environment, magic, magnetic, path trails, UI
October 2025

v1.1 — Paths, Force Fields & Timeline

  • Bezier Paths — Custom spline paths with in/out tangent handles
  • Parametric Shapes — Rectangle, ellipse, polygon, star path generators
  • Path Animation — Noise, sine, turbulence, electric animation of paths
  • Particle Path Following — Stretch/loop modes with progress, offset, and wiggle curves
  • Force Fields — Attract, repel, vortex, magnetic, dipole, kill radius
  • Force Field Path Following — Animate fields along paths
  • Falloff Curves — Custom curves for force field attenuation
  • Timeline — Keyframe animation with Bezier curve interpolation
  • Curve Editor — Custom curves with free/aligned/auto tangent modes
  • Layout System — Reel, Button, Logo, UI, Generic item types with grid subdivision
  • Spritesheet Recorder — Capture viewport regions as spritesheet frames
September 2025

v1.0 — Launch

  • Core Particle System — Gravity and Radius emitter modes
  • Emission Shapes — Point, circle, ring, rectangle, image mask emission
  • Particle Physics — Gravity, tangential/radial acceleration, curl noise, turbulence, damping
  • Visuals — Color ramp gradients, sprite sheet animation, velocity stretching, fake motion blur
  • Sub-Emitters — Trail and explosion child systems
  • Life Curves — Size, spin, alpha, speed, scale curves over lifetime
  • Separate Axes — Independent X/Y for speed, size, and scale
  • Immortal Particles — Never-dying particles for persistent effects
  • Emission Bursts — Timed burst configurations
  • WebGL Renderer — 60fps real-time preview
  • Cocos Creator Export — TypeScript runtime with AdvancedParticleSystem and Orchestrator
  • Preset Library — 100+ particle presets across all categories
  • Cloud-based Library — Save, share, and browse community presets
  • Admin Panel — User management, credit system, usage analytics